Projects

 
My Contribution:
  • Mood, tone, and lighting execution for gameplay and cinematic.

  • Created a VFX asset list, designed and created weapons, and environment visual effects.

  • Utilized UE4 particle systems and created advanced materials to achieve stylized VFX.

  • Rigged game characters include IK/FK implementation.

Master Key

 

2017 (8 month)

Engine: UE4

Team Size: 17

My Role: VFX Artist, Lighting Artist,

Character Rigger

Overview:

MasterKey is a first person shooter game. With fast movement, the player used a tether gun to solve puzzles and fight robots.

 

Oracle

2017 (4 month)

Engine: Unity

Team Size: 12

My Role: VFX Artist, Character Rigger

Overview:

Oracle is a Tactical RPG that takes place during the Roman Conquest of Greece. Elegant UI design, variety of characters to choose from, simple but fun to play.

My Contribution:
  • Created and maintain the character rigs.

  • Collaborating with producers and animators to re-target animation to characters in the engine.

  • Working closely with the art director and level designers to create in-game particle visual effects.

 

POLYATOMIC VR

 

2017 (4 month)

Engine: UE4

Team Size: 4

My Role: VFX Artist, Environment Artist, UI Artist

Overview:

“Polyatomic” is a virtual reality game. The players are dancing with the beats while catching, throwing, joining and splitting the molecules to learn basic chemistry concepts and having fun.

My Contribution:
  • Cooperation with game designer and programmer for designing user interfaces.

  • Created, defined, and developed high-quality environments and mood of the game.

  • Worked closely with the game designers to build scientifically accurate models and particle effects for different elements.

 
Rapid Prototyping Project

Snowmaniacs

 

2016 (2 week)

Engine: Flash

Team Size: 6

My Role: 2D Artist, UI Artist

Overview:

Snowmaniacs is a two player cat and mouse chase game. The objective of an individual player is to slide on it in lanes and attempt to stick the flaming marshmallow onto their opponent.

 
Rapid Prototyping Project

You Think You Know Art

 

2016 (2 week)

Engine: Flash

Team Size: 6

My Role: 2D Artist, UI Artist

Overview:

You think you know art is an educational game that allow players to learn art history and having fun.

 
3D Animated Film

Farmer Glorp

 

2015-2016

Maya, Photoshop, Nuke, Premiere

Team Size: 12

Role: Animator, VFX Artist, Compositor

Overview:

An animated short presenting the daily life of Glorp, an alien farmer caring for sunflowers on the sun. On a day like any other, the field is invaded by Flip, an excitable creature seeking food. Farmer Glorp must stop her accidental chaos before his crops are destroyed by her playful nature.

My Contribution:
  • Character animations for various scenes

  • Developed Visual effects for various scenes

  • Modeled, UVed, Textured several props and environment

  • Concept development, storyboard development

  • Composited scenes for the final render in Nuke