Projects







My Contribution:
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Mood, tone, and lighting execution for gameplay and cinematic.
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Created a VFX asset list, designed and created weapons, and environment visual effects.
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Utilized UE4 particle systems and created advanced materials to achieve stylized VFX.
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Rigged game characters include IK/FK implementation.
Master Key
2017 (8 month)
Engine: UE4
Team Size: 17
My Role: VFX Artist, Lighting Artist,
Character Rigger
Overview:
MasterKey is a first person shooter game. With fast movement, the player used a tether gun to solve puzzles and fight robots.
Oracle
2017 (4 month)
Engine: Unity
Team Size: 12
My Role: VFX Artist, Character Rigger
Overview:
Oracle is a Tactical RPG that takes place during the Roman Conquest of Greece. Elegant UI design, variety of characters to choose from, simple but fun to play.

My Contribution:
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Created and maintain the character rigs.
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Collaborating with producers and animators to re-target animation to characters in the engine.
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Working closely with the art director and level designers to create in-game particle visual effects.
POLYATOMIC VR
2017 (4 month)
Engine: UE4
Team Size: 4
My Role: VFX Artist, Environment Artist, UI Artist
Overview:
“Polyatomic” is a virtual reality game. The players are dancing with the beats while catching, throwing, joining and splitting the molecules to learn basic chemistry concepts and having fun.

My Contribution:
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Cooperation with game designer and programmer for designing user interfaces.
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Created, defined, and developed high-quality environments and mood of the game.
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Worked closely with the game designers to build scientifically accurate models and particle effects for different elements.