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Projects

Master Key
My Contribution:
  • Mood, tone, and lighting execution for gameplay and cinematic.

  • Created a VFX asset list, designed and created weapons, and environment visual effects.

  • Utilized UE4 particle systems and created advanced materials to achieve stylized VFX.

  • Rigged game characters include IK/FK implementation.

Master Key

 

2017 (8 month)

Engine: UE4

Team Size: 17

My Role: VFX Artist, Lighting Artist,

Character Rigger

Overview:

MasterKey is a first person shooter game. With fast movement, the player used a tether gun to solve puzzles and fight robots.

Oracle

Oracle

2017 (4 month)

Engine: Unity

Team Size: 12

My Role: VFX Artist, Character Rigger

Overview:

Oracle is a Tactical RPG that takes place during the Roman Conquest of Greece. Elegant UI design, variety of characters to choose from, simple but fun to play.

My Contribution:
  • Created and maintain the character rigs.

  • Collaborating with producers and animators to re-target animation to characters in the engine.

  • Working closely with the art director and level designers to create in-game particle visual effects.

Polyatomic

POLYATOMIC VR

 

2017 (4 month)

Engine: UE4

Team Size: 4

My Role: VFX Artist, Environment Artist, UI Artist

Overview:

“Polyatomic” is a virtual reality game. The players are dancing with the beats while catching, throwing, joining and splitting the molecules to learn basic chemistry concepts and having fun.

My Contribution:
  • Cooperation with game designer and programmer for designing user interfaces.

  • Created, defined, and developed high-quality environments and mood of the game.

  • Worked closely with the game designers to build scientifically accurate models and particle effects for different elements.

Snowmaniacs
Rapid Prototyping Project