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  • Writer's pictureychen3129

Unreal Engine Tips

Updated: Aug 23, 2023

Going to collect all little tips about UE4 here.

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Outline

  1. Display the name of your key pressed

  2. Delete all the precomputed lighting data in a scene

  3. Fix Up Redirectory in Folder

  4. Run UE in administrator mode

  5. Visual studio Set up for UE4

  6. NUKE Unreal Engine Live Link

  7. Call the BP function in Sequencer by keying the variables

  8. Rebuild a plugin from the command prompt

  9. Calling Blueprint custom events in the sequencer in UE4

  10. Use re-triggerable Delay

  11. Random Sequence Player (Animation Blueprint)

  12. Disable Auto-Exposure through Post process volume



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  1. Display the name of your key pressed

Use Any key node



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2. Delete all the precompute lighting data in a scene

In the world setting, search for force

Check force no precomputed lighting

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3. when moving assets within content browsers

right click on the folder> select fix up Redirectors in folder would help avoid reference missing issue


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4. when creating a C++ project file, make sure to run the ue4 as administrator mode to avoid running into compile errors.


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5.Visual studio Set up for UE4

When using houdini niagara plugin, make sure to have visual studio installed and set up for UE

You can find how to in this video https://youtu.be/xFY4CV6dpbI

Visual studio 2019 is recommended

For workloads tab : check desktop development with C++


for individual components tab check .net framework4.61 sdk and .net framework4.61 targeting pack



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6. NUKE Unreal Engine Live Link

When using nuke reader live link for Unreal, make sure enable movie render q additional render passes plug-in.


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7. Call BP function in Sequencer by keying the variables

Create an actor blueprint

Add a point light component



Create a Boolean variable for testing: name it: BoolTest

make sure the Expose to cinematics is enable

Make a funtion called it SetBoolTest, it has to start with keyword Set + the variable name

for the detail, enable call in the editor

has the input that match the variable type, the name can be different.

Let's do a light color set up

Create a level sequencer, drag in the BP, and key the variable


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8.1 How to rebuild a UE project

right click on the project, choose Generate Visual studio project files


8.2 How to rebuild a plugin from the command prompt

Make sure to install and set up the visual studio for UE.

open command prompt:


Basically, we called RunUAT.bat

use BuildPlugin - plugin="the path for plugin"

-package = "the path for rebuild location"


For example:

>cd/


C:\Program Files\Epic Games\UE_5.0\Engine\Build\BatchFiles>RunUAT.bat BuildPlugin -plugin="C:\Program Files\Epic Games\UE_5.0\Engine\Plugins\FX\HoudiniNiagara\HoudiniNiagara.uplugin" -package="C:\A_Projects\Rebuild"

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9. Calling Blueprint custom events in the sequencer in UE4


Drag your BP in the sequencer

Create an event trigger track

Create a keyframe on the event track, right click to show the properties, choose quick bind, search for your custom event



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10. Use re-triggerable Delay



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Random Sequence player (Animation Blueprint)


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Actor has a tag check, Get all actors with tag





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Sometimes I scale up the assets really big that it does weird disappear and reappear thing. It is because the frustum culling is kicking in too soon. To fix it Go to your blueprint actor component, scale up the bounds calling would fix it.


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I was opening up one of my older unreal project. The error: couldn't set associated for project pop up.


First, go to your Unreal laucher director, find the Unreal version selector.

My path is C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win64

Right click and copy it

Then go to your engine director and paste it in the win64 folder

My path is C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64


double click on it

and yes


or

if this is not working

Lauch your project directly through the ue launcher

when it ask you to make a copy, do make a copy.

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Disable the auto-exposure (eye-adaptation)

Add a postprocessing volume

set it unbound

under the exposure tab

change the value on Min brightness and max brightness to 1

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