ychen3129
Affordable real-time animation pipeline/workflow for Independent film producer/Freelancer
My Current real-time animation pipeline/workflow Overview
Content creation:
3D Modeling, UV creation(Maya/blender)
Material and Texturing Creation (Substance, photoshop)
Character Rigging and Prop Rigging(Maya/blender)
Animation: motion capture (deep motion-animate 3D and Apple's iPhone 3D facial capture ) + clean up and keyframe animation (Maya/blender)
All art assets(3d models, textures, character with skeleton information, animations) all export to Unreal Engine
In game: Unreal Engine
Import art Assets
Materials set up
Environment set dressing
character set up
lighting
real-time physics
Sequencer: set up camera,cut scene
real-time render(no compositing necessary)
Premiere Pro for editing
Budget:
Maya LT($35/month)/Blender Free
Substance($19.99/month)
deepmotion(free)
Iphone facial capture app ($8)
Unreal Engine(Free)