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Getting Animation from blender to UE4

I'm a Blender Noob learning the basic today.


Following are Notes from Gordon Vart's tutorial

Link: https://youtu.be/AEmz-1RQDoQ


setting the unit right:

Unit scale: 0.01

Length: centimeters


Let's do some modeling

go to modeling tab

change to face select mode

select the top face

To create a pyramid

select mesh tab>merge> at center


Go to x ray mode


select the top edges, ctrl+ E for subdivide


Set the number of cuts to 10




When we done with modeling, go back to layout mode


go to front view

Since we still have transform information, we want to apply transform to the model

go to object, apply,

Location and rotation is set to 0, scale is back to 1

Set the origin to 3d cursor


Now, we want to add armature/ skeleton to the mesh


To show the bone, go to object data property, viewport display: check in Front

The armature is too small to see, let's scale it up


lets add more bones, go to modeling tab, hit 1 to front viewport

select the top of bone, hit E for extrude, hit z for extrude along z direction,place the second bone



Select the armature, go back to layout tab

Object>apply> all transform


Parent your mesh to your armature

Select your mesh, shift select your bone

do parent, automatic weights




select your mesh, go to weight painting mode



Let's begin animate, go to animation tab

select the bones, go to pose mode


select all the bones


Go to object data property

pose library tab, add new

hit + to add the initial pose



turn on auto key if you wish


to add our first pose to timeline

hit apply pose library pose button


apply the pose again in the last frame, so the animation would loop without snapping

add some animation inbetween

Tip: hit T to bring up the tool bar

Go to action editor on your timeline


rename your clip: idle, hit the fake user button




Now we have the animation

It's time to bring it to UE4


Back to layout tab, Select the mesh

Go to File>export> FBX


in the export setting

only select Armature and Mesh, Forward: X forward, UP: Z up

hit export FBX



Let's import the FBX to Unreal engine

make sure skeletal mesh, import mesh, import animations is selected


All Set



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