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Senior Tech Artist @ All of it now

San Francisco Bay Area


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My name is Yanjun Chen. I'm an experienced technical artist with expertise in virtual production. I'm skilled in using Unreal Engine, Houdini, Maya, Substance, and other industry-standard tools to create high-quality 3D content, character animation, and visual effects. Art and technology are my passions!

I have extensive experience with 3D modeling,  UV creation, Procedural modeling, material work, lighting, visual effects, blueprint visual scripting, character animation, character rigging, character blueprint, environment creation, and content integration for real-time engines.

While content creation is a crucial aspect of my work, I also bring valuable skills as a team player, problem solver, and strong leader. As a problem solver, I take pleasure in tackling challenges with a creative approach and delivering solutions that meet a project's technical and artistic demands. Additionally, I possess strong leadership qualities, excellent communication skills, and experience managing artists to ensure timely and high-quality project completion.

Combining art and technology is what fuels my passion! I'm dedicated to leveraging my technical expertise and creative abilities to provide exceptional results for my clients and to drive innovation in virtual production.


  • 3D Modeling

  • Procedrual Modeling

  • Character Rigging

  • Character Animation

  • UE Metahuman

  • Motion Capture

  • PBR Texturing

  • UE Material/Shader

  • UE Blueprint Scripting

  • UE lighting

  • UE real-time render

  • Visual Effect

Software Proficiency

  • Unreal Engine

  • Houdini

  • Maya

  • Substance 3D Painter

  • Substance Designer

  • Adobe Photoshop

  • Adobe Premiere

  • PiXYZ

  • Perforce

  • Git



Programming Languages

  • Python


  • Chinese

  • English


Contact me

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